Showing posts with label game review. Show all posts
Showing posts with label game review. Show all posts

Friday, March 12, 2010

Changing Game Genres

With the release of Bioshock 2 recently, I have begun to play the original game that I had missed upon release.

In some respects the game is a formulaic, on the rails first person shooter. For the purpose of this discussion I should really clarify what I mean by these terms. An 'on the rails' game is one that funnels the player through scripted events and challenges. This is the original type of game going back to the advent of gaming. The development company will set up certain atmospheres, knowing that the player has to access them to progress in the game. This is the contrary to the increasingly popular 'sandbox' game that allow people to roam around an open world making decisions about how the game will progress.

These games have been frequently identified as stale in this gaming generation. The question can certainly be asked, what can a on the rails game actually do to become fresh? On a basic level, Bioshock is brilliant at setting up tension and excitement through these scripted events. This however, is nothing knew. However, about half-way through the story the entire foundation of this dynamic changes. Without spoiling some of the story, the game becomes a question of why your character has, without any hesitation, done exactly what he has been told by the various authorities in the game.

This brings the whole question of scripting into account. Why indeed has your character done what he has been told and why do we as gamers follow the same pattern? For a second the game seems to collapse on itself, revealing its nature as a simple "start at point A, go to point B via route C" pattern. Yet for all that, it is highly enjoyable. These questions show the strength of scripted games. The developer is still creating a highly enjoyable experience without having to give the player a (obviously false) sense of freedom. We know this is a crafted form of entertainment and yet we still enjoy it.

So maybe we should just drop these pretences of freedom and let these artists manipulate us and entertain us.

-The English Student

Saturday, December 27, 2008

Skyrates: A Review

At last, I get to pretend I'm a cat and fly darinly through the skies!

Skyrates is a free, browser based game. You choose a character from a nice selection of animals and take off into the skies to trade, fight, or do missions across the 'Skylands'. It sounds simple enough, but the twist comes with the realtime flight times between locations. A journey may take many hours, which makes every decision vitally important. 

Of course, there are certain issues that can be raised with the game. The graphics are simple and the combats are generally uninteresting at the lower levels. In addition to this, the fact that the game is still in beta means that there are some bugs left to be erradicated and that nothing in the game can be taken for granted in future releases.

But these issues are marginal. The simple graphics suit the game perfectly and bring an excellent amount of colour and vibrancy to the game. Also, the dynamic economy that shifts depending on players trading patterns makes a simple concept both innovative and addictive. Finally, the wide variety of planes and ugrades on offer, along with the extensive ranking system combines to create a highly worhtwhile gaming experience.

If you want to feel like Lord Flasheart while donning the personality of a cute animal, then this is most certainly the game to play!

-The English Student