In some respects the game is a formulaic, on the rails first person shooter. For the purpose of this discussion I should really clarify what I mean by these terms. An 'on the rails' game is one that funnels the player through scripted events and challenges. This is the original type of game going back to the advent of gaming. The development company will set up certain atmospheres, knowing that the player has to access them to progress in the game. This is the contrary to the increasingly popular 'sandbox' game that allow people to roam around an open world making decisions about how the game will progress.
These games have been frequently identified as stale in this gaming generation. The question can certainly be asked, what can a on the rails game actually do to become fresh? On a basic level, Bioshock is brilliant at setting up tension and excitement through these scripted events. This however, is nothing knew. However, about half-way through the story the entire foundation of this dynamic changes. Without spoiling some of the story, the game becomes a question of why your character has, without any hesitation, done exactly what he has been told by the various authorities in the game.
This brings the whole question of scripting into account. Why indeed has your character done what he has been told and why do we as gamers follow the same pattern? For a second the game seems to collapse on itself, revealing its nature as a simple "start at point A, go to point B via route C" pattern. Yet for all that, it is highly enjoyable. These questions show the strength of scripted games. The developer is still creating a highly enjoyable experience without having to give the player a (obviously false) sense of freedom. We know this is a crafted form of entertainment and yet we still enjoy it.
So maybe we should just drop these pretences of freedom and let these artists manipulate us and entertain us.
-The English Student
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