Saturday, May 3, 2008

Audio Surf

Music is a pure medium and this simplicity should not be interfered with. Audio Surf, however, engages with music to create a unique experience.

When I have some spare time on my hands, it often occurs to me to play a shallow freeware game for some quick entertainment. Unfortunately, these games rarely satisfy me, as the game mechanic is either too simple or too complicated. In addition to this, many of these games force you to listen to their own terrible soundtracks without an option to play your own music. But at last, a game developer has found the perfect balance of these elements.

Audio Surf is an Independent Games Festival award winning program developed by Dylan Fitterer. The player chooses a music track from their hard-drive and following this, Audio Surf analyses the song and creates a racing track that corresponds to the instrumental levels of the song. As the music moves between various tempos and phrases the racing track corresponds with colour and speed changes. Overall, this creates a wonderful physical iteration of a song that the player can directly experience while engaging with an entertaining game mechanic.

This fascinating development comes at a time when both the gaming and music industry are facing particular challenges. The music industry is struggling to make profit as a result of an increasingly prolific piracy scene, while the gaming industry is becoming stagnant as a result of growing developer monopolies. I believe that innovations such as Audio Surf are the best answer to both of these problems. I would certainly consider paying for an album if the ability to use their music in Audio Surf came with the package and likewise, I will readily pay for a game that offers so much revolution.

Audio Surf has the ability to show both industries the way forward. But regardless of whether this lead is taken, the game itself is a magnificent combination of entertainment and innovation and as such, must be played.

-The English Student

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